![]() And it is this methodology that is alien and truly offensive to Khorne. Decadence begets perversion, which begets abomination and eventually utter, amoral depravity. ![]() He ingratiates them slowly to his service, their taste for pleasure or pain becoming ever-harder to satiate over time and requiring more and more perverse acts in order that they might feel anything at all. Slaanesh's focus is inward, acting on his followers through their taste for decadent pleasures. Yet, the true depth of Khorne's infinite rage is directed at Slaanesh, who of all the major Chaos Gods is the most diametrically opposed to Khorne as a patron of the arts and a lover of aesthetically pleasing objects. As such, he is a rival of Tzeentch, whose constant scheming and patronage of all magic-users drives the Blood God mad to the point of distraction. Khorne detests magic and all those who make use of it, seeing it as a cowardly weapon to use against one's foes rather than facing them in a straightforward contest with axe or blade. His followers often possess great strength, berzerk courage, and savage bloodlust, and in return for their service to the Blood God, he bestows upon them great individual power in combat. He is called by many names and titles across the mortal world, including "Blood God," the "Lord of Murder", the "Lord of Skulls," "Hunter of Souls," and "the Hound." He is the embodiment of mortal rage, the desire for vengeance, and the search for the strength needed to conquer one's foes. Khorne, the Blood God, is the Chaos God of wrath, violence, hatred, murder, war, battle and blood. ![]() If tempting weak mortal souls to help their cause speeds their plans, then the Ruinous Powers will use the opportunity, despite their loathing of Humanity and other mortals. įoolish mortals who choose to serve Chaos think that they will be rewarded in the twisted eyes of their new divine liege but the reality is that while some benefits may come to these traitorous beings, the Chaos Gods exist purely to tear civilisation apart and put an end to mortal existence itself. The truth is that even unsubtle Khorne realises that his goal of turning the mortal world into a barren wasteland where there is only war and slaughter can be made easier through the machinations of those who wish to turn away from their fellow man. Some scholars of the Old World wonder why the Chaos Gods will choose to "reward" some Humans and other mortals and use them as instruments to do their will when they clearly hate Mankind and all of the other mortal races. The Chaos Gods are jealous and fickle deities, who constantly compete against each other in the Realm of Chaos and the mortal world to increase their own power and influence, a struggle known as the " Great Game." As part of the Great Game, Daemonic armies are always on the move, seeking to expand their divine patron's territory within the extradimensional Realm of Chaos, even as their mortal counterparts among the Champions of Chaos and Chaos Lords play out their schemes and intrigues in the Chaos Wastes and the more civilised kingdoms of mortals. Each embodies a particular and very basic aspect of mortal existence, those being wrath, change, pleasure, and death, respectively. There are many minor Chaos Gods extant within the extradimensional Realm of Chaos but the four major Chaos Gods - Khorne, Tzeentch, Slaanesh and Nurgle - are particularly infamous and powerful, and possess great influence over the world. They exist within the Aethyr and their power and very existence derives from and is sustained by the darker emotions and deepest psychological drives of the various intelligent species of the Known World. The Chaos Gods, also referred to as the Ruinous Powers, the Dark Gods and the Powers Beyond the Skies by the Dragons, are Daemonic gods or entities comprised entirely of magical energy that embody the metaphysical force of Chaos. The Star of Chaos, the most common icon used to represent Chaos and the entities that embody it. But to ignore these lies, results in transformation, corruption, and death." All of these Ruinous Powers are mere lies. Tzeentch, the Lord of Change, hides his powers the least, transforming all that embrace, or oppose, his reach. Slaanesh, the perverse Lord of Pleasure, corrupts from the inside with debased rites and the misguided lure of the flesh. Nurgle, the Fly Lord, gives his 'blessing' of disease, pestilence, and decay. " Khorne, the Blood God, rules on his towering throne of bone and marrow.
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